![]() Read: Judge unseals trove of internal Facebook documents following our legal action.Read: So your child racked up unwanted credit card charges playing video games.He tells us about one woman in Texas who downloaded an app that was advertised as free, only to end up spending hundreds of thousands of dollars.įinally, Reveal’s Ike Sriskandarajah looks at the biggest smart device most of us own, the television, and how one TV maker was using it to secretly gather marketing data on its customers and sell it to advertisers. Next, Halverson looks at how online gaming companies and Facebook are using big data to profit from people vulnerable to gambling addiction. Nathan tells us about one woman in Texas who downloaded an app that was advertised as free, only to end up spending hundreds of thousands of dollars.įinally, Reveal’s Ike Sriskandarajah looks at the biggest smart device most of us own, the television, and how one TV maker was using it to secretly gather marketing data on its customers and sell it to advertisers. Next, Nathan looks at how online gaming companies and Facebook are using big data to profit from people vulnerable to gambling addiction. ![]() We learn how what parents think is a one-time charge of $20 is actually costing them hundreds, and in some cases thousands, of dollars. Like many online games, this one requires players to pay a fee to advance to a higher level, a fee that kids usually ask their parents to put on their credit card. Reveal’s Nathan Halverson starts with the story of Ninja Saga, a game kids play on Facebook. He will have proper contracts in place. He will make sure that only he has access to the key trade secrets and assets of the business. He will not want the story of his business to become like a storyline in Ninja Saga.As smart devices become an ever-larger part of our lives, we look at how Facebook and other companies gather information about their users and turn it into profits. This was round one the case may yet proceed to full trial. That’s when the business becomes a target. That’s when Nether Games and the three creators took action. Not documenting it when the business turns the corner of success is downright dangerous. Not tying down these issues in writing at the start is risky. An employment agreement can also introduce an employee incentive scheme, including a share scheme for key employees. Often the business cannot afford to pay market rate wages. Employee incentivisation is critical for start-ups. An employment agreement can confirm that the company owns the intellectual property of the business. The Court granted a mandatory injunction requiring Nether Games and the three creators to give back control and operation of Ninja Games to Emagist.Īn employment agreement could have sorted this out from day one. A work created in the course of employment belongs to the employer. He believed there was an employment relationship. All it would have taken to stop this reaching the Courts was a written employment agreement between Emagist and each of the three creators. Lee did not give them the agreed equity stake in the business. Their evidence was they were not employees they were co-founders of the business. They owned the copyright after all, they created the Ninja Saga game. They terminated the licence to Emagist to use the Ninja Saga game when Mr. ![]() ![]() The three creators did not hide in fact, they believed they were right. Passwords were changed. The Ninja Saga business - 99% of the revenue of Emagist - was now under the control of Nether Games, owned by the three creators. His business is gone. Ninja Saga was transferred to a server that Emagist did not control. He hears rumblings of discontent in Hong Kong. He returns quickly. He notices that Ninja Saga is interrupted on Facebook. Lee fulfilled a prior promise to give some shares to the three creators. Now here’s the problem. None of this was in writing.įast forward to 2012. Lee then restructured the business so it would be held by a Cayman company. Lee set up a company, Emagist, and transferred the employments to that company. Ninja Saga became a big success on Facebook. They designed and created the game, now called Ninja Saga. Mr. He employed three people to develop the idea. In 2009, he came up with a business idea for an online social game using a ninja theme. Even when they become successful, they stay messy. ![]()
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